Multithreaded

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# 20/06/2011 à 20:11 Dark_wizzie
Hi. This probably isn't possible, but can you make it so that Bobots is multithreaded? I'm running Q6600. And it's just one core doing all the work at 100% while I lag when I put too many bots.

Thanks.

PS: Any idea on next release date of Bobots? :)
# 21/06/2011 à 18:05 PAV
HI

I DONT KNOW Q6600.

ON LINUX PLATFORM ENEMY TERRITORY WITH MANY BOTS DON'T LAG.

NEXT BOBOT RELEASE ... I DONT KNOW I HAVENT NEW IDEA FOR THE MOD NOW.

AND BOBOT SOURCE IS NOW OPEN SOURCE.
# 22/06/2011 à 23:08 Dark_wizzie
Pav, I suggest you play a few rounds with Omnibots. Bobots should have more emphasis on getting to an objective as the attacker side. For most maps, AXIS defend, so ALLIES tend to lose.

On the map, Caen, me and my team of 9 helf our own against *36* enemy Bobots. Such is not remotely possible against Omnibots.

On the map, Oasis, a bot or two always gets stuck under the well, and this is especially painful when the ALLIES captured the Old City already.

Biomechanics and to a lesser extent Elite Guards are overpowered. In fact, you can't kill one by spamming rocket launchers at max damage set. You can't kill them with artillery or fire support. However, seems like flamethrower cuts through their HP like butter. Go figure.

Bots LOVE to step over the mines that I set.

I hope you will continue to work on Bobot, Pav. There is still work to be done. In fact, I still consider using it due to the extra features that go along with Bobots, and their fun chat in the chat screen. However, at the endof the day, good bots is the most important criteria for a bot, don't you think?

If you want, I might be able to come up with many more glitches in Bobots that I can report.

Thank you.
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